The ability to use reason, logic, and numbers to understand the underlying principles of a system.
These students identify patterns and make connections between pieces of information. They like to do experiments to test cause and effect within a system.
These students identify patterns and make connections between pieces of information. They like to do experiments to test cause and effect within a system.
The "Math Smart" Student
- Calculates math problems mentally
- Easily memorizes multiplication tables
- Has favorite numbers, or assigns personalities or character attributes to numbers
- Likes to experiment, try new ideas, build inventions, tinker on computer
- Often enjoys chess or strategy games
- Not as interested in factual questions--more interested in how and why
- May have difficulty with phonics approach to spelling or reading--phonics is not logical
- Can find school repetitive or boring
Famous Logic/Math Learners
Marie Curie
Albert Einstein Galileo Galilei |
Stephen Hawking
Isaac Newton Blaise Pascal Pythagoras |
Mathematics: Powers of Ten
Set: A game of attributes and categories. Daily puzzle online.
The Scale of the Universe: How we magnify by Powers of 10 |
Cool Laser GameThis online game is related to the Khet: Deflection board game in our classroom, with the added advantage of being online and single player or pairs of students against the puzzle instead of head-to-head. http://games.erdener.org/laser/
Interested students and families will find the updated board game Khet 2.0 available at Amazon and FunAgain Games. |
Games Magazine OnlineGoogle CodingComputer Science Activities |
Kid Chess Website and How-To-Playhttp://www.kidchess.com/kidchess_learn.html
ArimaaLearn to Program in Scratch with the Massachusetts Institute of Technology |