The Quadrilateral is the Key!
Challenge designed by Mrs. Anna Alexander
Think of a space you would like to design. It may be the perfect bedroom, a living room movie and game center, playground, city park, music store, office building, library, the exterior of your dream house from our first weeks, the building you used in the Hunt for Shapes challenge, or any other designed space people can visit.
You will create this space in your sketchbook, with a final design on graph paper, artist's paper using a straight edge, Google Drawing, or Scratch. If there is another program or method you would like to use for a final product, let me know.
The challenge: You must include all 5 of the classifications of quadrilaterals we have been exploring in M3 Math in your final design: parallelogram, rectangle, rhombus, square, and trapezoid.
Can you use more polygons or other two-dimensional shapes in addition to the quadrilaterals? Yes, so long as you have made use of the five quadrilaterals as well. Be creative and have fun!
Your design must include a KEY. In your key you must list the five quadrilaterals (trapezoid, rectangle, rhombus, square, and parallelogram) and any other two-dimensional forms you decided to use. You must list all the properties of those shapes in your key. Your key must also tell us what the shape represents in your sketch.
For example, if you designed a classroom and you drew squares for desks, your key would have a square and beside it you would write “desks.” If you have more than one square in your sketch use the right colors to tell us what every item is in your design through your key. You could say this is your HOUSE KEY . . .
While your sketchbook is a fine place to play with ideas and sharpen your imaginative vision, the final sketch on graph paper or in a computer program must use precision. Using the graph paper grid system and a straight edge will help you in this challenge. The key should also show thought and planning in arranging the shapes, differentiating with shading or color, and taking care with printing, cursive, or clear font choices to communicate with people who will see your design.
Autograph your work with pride, and include the date so you can look back later and know where you were in your artist's, architect's, or geometer's journey when you created this artifact.
You will create this space in your sketchbook, with a final design on graph paper, artist's paper using a straight edge, Google Drawing, or Scratch. If there is another program or method you would like to use for a final product, let me know.
The challenge: You must include all 5 of the classifications of quadrilaterals we have been exploring in M3 Math in your final design: parallelogram, rectangle, rhombus, square, and trapezoid.
Can you use more polygons or other two-dimensional shapes in addition to the quadrilaterals? Yes, so long as you have made use of the five quadrilaterals as well. Be creative and have fun!
Your design must include a KEY. In your key you must list the five quadrilaterals (trapezoid, rectangle, rhombus, square, and parallelogram) and any other two-dimensional forms you decided to use. You must list all the properties of those shapes in your key. Your key must also tell us what the shape represents in your sketch.
For example, if you designed a classroom and you drew squares for desks, your key would have a square and beside it you would write “desks.” If you have more than one square in your sketch use the right colors to tell us what every item is in your design through your key. You could say this is your HOUSE KEY . . .
While your sketchbook is a fine place to play with ideas and sharpen your imaginative vision, the final sketch on graph paper or in a computer program must use precision. Using the graph paper grid system and a straight edge will help you in this challenge. The key should also show thought and planning in arranging the shapes, differentiating with shading or color, and taking care with printing, cursive, or clear font choices to communicate with people who will see your design.
Autograph your work with pride, and include the date so you can look back later and know where you were in your artist's, architect's, or geometer's journey when you created this artifact.