Math Game Design
Game Concept--Critical Thinking: Your game should be a game that reinforces a domain or concept you have learned in math this school year. The game should carry that math concept throughout the play-action. It should help the players form a better understanding of that domain and give them enough confidence to feel they have mastered the skill taught by the end of the game.
4th/5th math domains:
- number and operations
- ratios and fractions
- algebra and equations
- geometry and measurement
- data and graphing
- probability
These can be experienced through many game types--
- Card game
- Board game
- Jeopardy game
- Dice game
- Domino game
- Bingo game
- SCRATCH game
- Breakout/locked box game
Game Storytelling/Worldbuilding--Creative Innovation: Create a plot, setting or theme for your game. Be creative and carry your theme throughout the entire game and packaging. It should be attractive to classmates with similar interests or experiences. They should want to play your game.
Example: Harry Potter Quidditch 3D Geometry Board. Harry, his magical world and problems or obstacles are seen throughout three levels of the game as players fly parallel, perpendicular, or at acute or obtuse angles.
Game Design Execution--Construction: Clear, step by step, instructions on how to play the game.
- number of players
- materials needed
- goal of the game
- step-by-step example of play or game tutorial
- answer key, if needed
Game pieces: Choose or create your pieces, game arena, and storage container with precision and accuracy. They should be attractive, neat, easy to read and colorful. Make a classmate want to pick your game above any other game on the shelf.
Game Design Resources and Links
alert_math_game_design_reflection.pdf | |
File Size: | 170 kb |
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